Rules Text Contains:
Each Commander Masters Commander Deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary Creature cards, 98 nonfoil cards), a 2-card Collector...
Rules Text Contains:
Each Commander Masters Commander Deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary Creature cards, 98 nonfoil cards), a 2-card Collector...
Rules Text Contains:
Craft a Commander collection that turns heads with some of the greatest cards to grace the Commander format spiced up with stunning special treatments. Every Collector Booste...
Rules Text Contains:
Play the greatest hits from Magic’s biggest format! This curated Masters selection is stacked with the finest reprints for unmatched multiplayer drafting. We’ve also got some...
Rules Text Contains:
Each Commander Masters Commander Deck set includes 1 ready-to-play deck of 100 Magic cards (2 Traditional Foil Legendary Creature cards, 98 nonfoil cards), a 2-card Collector...
Rules Text Contains:
Craft a Commander collection that turns heads with some of the greatest cards to grace the Commander format spiced up with stunning special treatments. Every Collector Booste...
Rules Text Contains:
Play the greatest hits from Magic’s biggest format! This curated Masters selection is stacked with the finest reprints for unmatched multiplayer drafting. We’ve also got some...
Rules Text Contains:
Commander Draft is here. Draft with the first ever booster packs designed for Commander—grab 3 packs, add in some basic lands, then show off your deck in exciting free-for-al...
Rules Text Contains:
Collector Boosters are a shortcut to the coolest cards in Commander Legends—rares, foils, alternate art, special card styles, and more.
The first full set specifically for...
Rules Text Contains:
15 cards, nothing but the best. Collector Boosters are a shortcut to the coolest cards in Commander Legends—rares, foils, alternate art, special card styles, and more.
The f...
Rules Text Contains:
100-CARD READY-TO-PLAY DECK. Designed as an introduction to Commander, these decks are ready-to-play right out of the box, without sacrificing the richness and depth that's m...
Rules Text Contains:
Collector Boosters are a shortcut to the coolest cards in Commander Legends—rares, foils, alternate art, special card styles, and more.
The first full set specifically for...
Rules Text Contains:
100-CARD READY-TO-PLAY DECK. Designed as an introduction to Commander, these decks are ready-to-play right out of the box, without sacrificing the richness and depth that's m...
Rules Text Contains:
15 cards, nothing but the best. Collector Boosters are a shortcut to the coolest cards in Commander Legends—rares, foils, alternate art, special card styles, and more.
The f...
Cards in Near Mint (NM) condition show minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects.
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '